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MCMXCVIII, © MMXXIII
 

 

Duties and functions

The chief science officer presided over all science missions performed by the starship and all projects aboard starships or stations. Science officers, including visiting science teams, of the starship or station operated under the chief science officer. The officer would coordinate with the chief medical officer when confronted with new lifeforms and biological phenomena.

Not all U.M.C vessels had science officers and on those vessels, science duties were delegated to the Chief operations officer. However, scientific research vessels and larger exploration starships have large science departments and the commanding and executive officers were usually science specialists in their own right. U.M.C starships sent on exploration missions always have a team of science officers overseen by a chief science officer.

 

Chief Science / Magic officer
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The Chief science officer was a U.M.C senior staff position aboard a starship or starbase with the broad responsibility of coordinating the science department of the post. The officer served as the advisor to the command staff regarding questions of science, such as spatial phenomenon and unknown energy forces.
Faun society is segregated into a caste system. The three castes are the Worker Caste, Warrior Caste and Mage Caste. Each Faun is born into a particular caste but may join another if they feel strongly that their calling in life lies there. The castes are divided into clans which have their own leaders and family houses, or "Fanes". Since the time of Light Jountu, the three castes lived in peace with one another, though at times there has been friction, particularly between the religious and warrior castes. The workers, although given equal representation in the government, were often caught in between these rivalries and forgotten until Karkunna reorganized the Grey Council in favor of them.

Name: Dryuss Re' Hunn

Age: 10 (Faun age equivalent to 40)

Job: Chief Science officer

Race: Faun

Appearance: Bronze skin with purple eyes, Long black dreadlocks and fur on his legs, Wears a Black science U.M.C uniform and carries a Tablet with magic spells on the harddrive.


Personality: Curious, quick-witted, and resourceful. Dryuss is a Science officer who is also well trainned in the dark arts of Magic. He is also fiercely loyal to his crewmates and will go to great lengths to ensure their safety.

Background

Dryuss family wanted him to stay out of the U.M.C and become a great mage like his father.
Dryuss curious and adventurous nature couldn't be suppressed so he joined the U.M.C against his fathers wishes.
Dryuss father is the Grand Mage named Karkunna.